If the platform doesn’t support a specific version of OpenGL, Unity will fallback to a supported version force-clamped: Request that Unity doesn’t use OpenGL extensions which guarantees that multiple platforms will execute the same code path. This is an approach to test if an issue is platform specific (a driver bug for example). Native OpenGL ES on desktop command line arguments #Directx11.1 and opengl 4.4 driver# OpenGL ES graphics API is available on Windows machines with Intel or NVIDIA GPUs with drivers supporting OpenGL ES. force-glesXY: XY can be 20, 30, 31 or 31aep each number representing a specific version of OpenGL ES.With this argument, Unity will detect all the features the platform support to run with the best OpenGL ES version possible and all available OpenGL ES extensions -force-gles: To use the new OpenGL back-end in OpenGL ES mode. If the platform doesn’t support a specific version of OpenGL ES, Unity will fallback to a supported version.
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